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Devlog
Cosmopolis Devlog — Updates and Fixes Jan25
January 17, 2026
by
dotoking
Devlog: Economy, Control, and Consequence Over the last development cycle, I focused on something that has been quietly shaping Cosmopolis 4X from the beginning: the idea that power shouldn’t come f...
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Cosmopolis — Space Stations Arrive
December 30, 2025
by
dotoking
Cosmopolis Devlog — Space Stations Arrive One of the goals behind Cosmopolis has always been to make space feel structured , not just open. With the latest update, I’m introducing a new mechanic t...
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Cosmopolis — The Complex Economy
December 23, 2025
by
dotoking
Devlog: The Complex Economy This update introduces the Complex Economy , a system designed to make expansion feel less like a linear upgrade path and more like a strategic commitment. In this model, v...
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Cosmopolis — Veins for Travel and Economic Expansion
December 16, 2025
by
dotoking
Cosmopolis Devlog — Veins, Infrastructure, and Control One of the core ideas I’ve been exploring lately is how to make movement and infrastructure matter without turning the game into a spreadshee...
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Cosmopolis Devlog — Introducing the Science Vessel
December 07, 2025
by
dotoking
Cosmopolis Devlog — Introducing the Science Vessel One of my goals with Cosmopolis is to give players more to do on the map than just move combat ships around. Exploration, scouting, resource play...
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Cosmopolis — Wormholes
December 05, 2025
by
dotoking
Wormhole Mechanic Added A new traversal mechanic has entered the galaxy: dynamic wormholes . I’ve been wanting to shake up map movement in Cosmopolis, and added a mechanic that creates the kind of t...
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Cosmopolis — Capital Planet Mechanic
December 04, 2025
by
dotoking
⭐ Devlog Update – Introducing the Homeworld & Capital Planet System This week I added one of the most important structural mechanics to Cosmopolis 4X: the Homeworld & Capital Planet system . These...
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Cosmopolis Devlog #1 – The Beginning of Cosmopolis 4X
December 03, 2025
by
dotoking
Welcome to the first devlog for Cosmopolis 4X ! I’ve spent years writing down ideas for strategy games without ever taking the time to truly build them. Recently, with the help of AI-assisted develo...
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